tag:blogger.com,1999:blog-3239075424583683313.post3998288387478405979..comments2015-12-13T14:27:53.659+01:00Comments on Tony Amblés VFX: Oculus rift raytracing testTony Ambleshttp://www.blogger.com/profile/10532515327351930433noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3239075424583683313.post-49381785394786026922015-03-21T01:26:20.589+01:002015-03-21T01:26:20.589+01:00Hi Jamie,
that's really cool!
I'm now wor...Hi Jamie,<br /><br />that's really cool!<br />I'm now working in a full realtime pathtracer with trimeshes support in openCL for Oculus too... I fear it will be slow, but interesting :)<br /><br />Cheers!<br />Tony<br />Tony Ambleshttps://www.blogger.com/profile/10532515327351930433noreply@blogger.comtag:blogger.com,1999:blog-3239075424583683313.post-10137238802065324862015-03-19T00:07:51.950+01:002015-03-19T00:07:51.950+01:00Hi Tony,
Check out my similar attempts with Shad...Hi Tony, <br /><br />Check out my similar attempts with Shadertoy demos in Oculus:<br /><br />https://github.com/portsmouth/OculusShaderToy<br /><br />https://www.youtube.com/watch?v=0_Cj7mXfFUM<br /><br />https://www.youtube.com/watch?v=0fOqSdoo83w<br /><br /><br />Jamie<br />MPCJamie Pnoreply@blogger.com