Tony Amblés VFX
Showing posts with label
fracture
.
Show all posts
Showing posts with label
fracture
.
Show all posts
Saturday, November 10, 2007
3d Fracture Simulation
I programmed this 3d fracture system a long time ago. The mesh is a tetrahedral mesh and the calculation of forces is based on mass & springs. I´m thinking how to make this fast enough for videogames.
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