After some optimizations I have created another two videos, one with 18000 particles and another one with 38000!! wow! :D
In the next days I will try to make it multi-threaded as now it´s only running with one processor. I have to write collisions with animated objects too. In the near future I´m thinking about writing a simple raytracer to display the liquid as a mesh probably an implicit surface shader or something cause just watching particles is a bit boring :)
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