Hi! As I said in the last post I have written a simple raytracer to display the liquids avoiding the creation of triangle meshes, so I´m only shooting rays to the particles and getting the density at the collision point with the surface of the liquid then compute the normal, a bit of refraction and specular and that´s all. Again I promise a more detailed explanation some day :O)
This video has been generated with 45000 particles.
Hope you like it!