Hi!
While working on my SPH and DEM solver I had an idea of a new way to
solve this that allows many more particles, and this is the first test.
It's not full SPH, it's not FLIP, it's something.... else :O)
It's still in a a very early stage, but it seems promising to me, no
foam yet for this one, I'll continue with it next week when I come back
from my holidays.
36 millions of particles, 300 frames, 1hour 30 minutes
Friday, August 31, 2012
Monday, August 27, 2012
First foam test
First test of foam, Ionic Maya opencl
5 millions of particles, 1h 20 minutesCreating foam directly with sph particles is a bit tricky, this is the first test :)
Monday, August 20, 2012
Ionic SPH 8 millions of particles
Hi!
I made a quick test of the OpenCL SPH solver to check the new optimizations I implemented and this is the result, as always with a Nvidia GTX670:
- 8 million particles
- 450 frames
- 1h 50 minutes
So, well I have to say I'm quite happy now with the speed, and I don't think I can optimize it much more. Next step: Foam! :O) Cheers!
- 8 million particles
- 450 frames
- 1h 50 minutes
So, well I have to say I'm quite happy now with the speed, and I don't think I can optimize it much more. Next step: Foam! :O) Cheers!
Friday, August 10, 2012
More particles, more frames...
More Particles, more frames, more sim time.... :)
1.4 millions of particles, improved simulation parameters.
450 frames, Simulation time 1h 45 minutes (update: just 25 minutes with the new optimized version)
The color is fixed on the particles once all of them are emitted, it's just particleIdx / numParticles
Next time I'll show how to export the particles and import them as nParticles so you can create a poly surface and render.
Wednesday, August 1, 2012
Ionic Collisions with Animated Objects
Hi!
This is the first test of Maya's OpenCL plugin, Ionic (temp name, if you have a cool idea for a name for the plugin I'd love to hear it!) colliding with animated objects.
The number of particles is around 280k , 200 frames and the sim took around 11 minutes.
Sorry for the quality of the video, I guess I'll have to get a Vimeo account as the video I uploaded was supposed to be HD... :)
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