32 millions of particles, 600 frames, 4h 30m
Now the plugin supports Maya Fields, there's one field at the
beginning creating some turbulence and then pushing the water a couple
of times during the sim.By the way, this is all in one pass, all the splashes comes directly from the simulation.
2 comments:
Really nice.
I am surprised your gfx card can handle so much particles.
Hi Jim, thanks
It's not a problem, 3 floats for positions, 3 floats for speed, that's 24 bytes per particle.
That makes 823 Mb for 36 millions and my graphic card has 2 Gb, so I still have room for many more :)
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