Hi,
I've been busy lately but I've been working in the plugin stability, as I'm planning to release a demo at the end of october.
In this video you can see a very simple demo of how Ionic works in Maya,
just to give you an idea of speed and UI. The video compression make
things look a bit weird, though.
Stay tuned! ;O)
8 comments:
Great DEMO!
Can the particles emitted from some irregular "open surface" not only a circle? for eg:I want to emit particles from peak wave of a ocean surface,then collide with ocean.
btw:did u make test the speed when particle colliding with a surface which has millions of triangles
Hi Jim, thanks! :)
If you want to create foam, there's an option now that will create it automatically, but I will add too some way so you can emit more after the simulation.
About the collisions, don't worry, they don't depend directly on the amount of triangles, but on the size of the collision object.
This is amazing! I can't wait for the demo!
We've been looking for something like this for half a year, and there isn't anything available on maya. Can we use any of the usual partical forces/fields?
Hi Jared, Thanks! :)
Yes, you can use any Maya field
Sweet, you've just made my team very happy!
Can't wait to test this out - It seems to be a nice realflow alternative - I just hope it would be price wise affordable
How about rendering them out ?
Please give some examples and workflow video of how those particles may be rendered correct to give a nice realistic result.
how to install it , i had problem in installation
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