Hello!
Now the renderer and simulator are both multi-threaded so I can take advantage of my old PC with two 3.0 Ghz processors. Here is a new video and some info about it:
- Particle Count: 65000
- SPH Integrator Type: Leap Frog
- Time Step: Fixed 0.001s
- Simulation Time: 5 hours approx. (yes! I know it´s slow, I´m workin on it!) :O)
- Render Time: average of 30 seconds per frame at 640x480
I´m working on some optimizations for the simulator so I hope I can speed up the simulation soon.
See you!
Monday, July 7, 2008
Saturday, June 14, 2008
SPH Raytracing video
Hi! As I said in the last post I have written a simple raytracer to display the liquids avoiding the creation of triangle meshes, so I´m only shooting rays to the particles and getting the density at the collision point with the surface of the liquid then compute the normal, a bit of refraction and specular and that´s all. Again I promise a more detailed explanation some day :O)
This video has been generated with 45000 particles.
Hope you like it!
This video has been generated with 45000 particles.
Hope you like it!
Tuesday, June 3, 2008
SPH 90000 particles
This is the last video I´ll post as I have checked the stability of the simulator with 90000 particles. Now I´m going to write a raytracer to display the liquid in a more interesting way, I´ll keep you informed about any advance I make about it.
Monday, June 2, 2008
And... more videos!
After some optimizations I have created another two videos, one with 18000 particles and another one with 38000!! wow! :D
In the next days I will try to make it multi-threaded as now it´s only running with one processor. I have to write collisions with animated objects too. In the near future I´m thinking about writing a simple raytracer to display the liquid as a mesh probably an implicit surface shader or something cause just watching particles is a bit boring :)
In the next days I will try to make it multi-threaded as now it´s only running with one processor. I have to write collisions with animated objects too. In the near future I´m thinking about writing a simple raytracer to display the liquid as a mesh probably an implicit surface shader or something cause just watching particles is a bit boring :)
Sunday, June 1, 2008
More SPH Videos
Hi!!
I´m back in Spain now and I want to show you two more videos of my liquid simulator. This tests have 15000 particles. The simulator is still a bit slow, but I´m trying to optimize the speed as much as I can. Well, here they are, hope you like it!
I´m back in Spain now and I want to show you two more videos of my liquid simulator. This tests have 15000 particles. The simulator is still a bit slow, but I´m trying to optimize the speed as much as I can. Well, here they are, hope you like it!
Monday, April 28, 2008
SPH 3D
Hi!!
It´s been a while since the last time, I´ve been really busy doing nothing but these last days I have re-taken the SPH project I was doing, and now I can show you the first videos. I still have a lot to do, adjust parameters, improve collisions, make it faster, and some other things but at least it´s working now.
I wrote an exporter for Max to my 3d animation format and I can read it now from the simulator so it´s very easy to load scenes and try different things, I can spend hours just trying stupid things instead of improving the code, that´s definetely not good!! Now, seriously, I´ve been thinking in a new way of simulating fluids with particles that I want to test as soon as I can, is not based in SPH formulas, but I have some few tricks in mind that luckily will turn into a much faster way of simulating liquids. I´ll keep you informed about every step forward I do about that.
I will add more videos and maybe some executables to download as soon as I arrive from Japan at the end of may.
I promise that one day I´ll write a detailed document about how I´m doing this project!! One day...
:)
See you!!
It´s been a while since the last time, I´ve been really busy doing nothing but these last days I have re-taken the SPH project I was doing, and now I can show you the first videos. I still have a lot to do, adjust parameters, improve collisions, make it faster, and some other things but at least it´s working now.
I wrote an exporter for Max to my 3d animation format and I can read it now from the simulator so it´s very easy to load scenes and try different things, I can spend hours just trying stupid things instead of improving the code, that´s definetely not good!! Now, seriously, I´ve been thinking in a new way of simulating fluids with particles that I want to test as soon as I can, is not based in SPH formulas, but I have some few tricks in mind that luckily will turn into a much faster way of simulating liquids. I´ll keep you informed about every step forward I do about that.
I will add more videos and maybe some executables to download as soon as I arrive from Japan at the end of may.
I promise that one day I´ll write a detailed document about how I´m doing this project!! One day...
:)
See you!!
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